March 28–30, 2008, Days Hotel, Timonium, MD
Age of Renaissance and Manifest Destiny
The Boardgame Players' Association is pleased to announce the 11th annual meeting of its Age of Renaissance mini-con gaming conference. Coming off its smallest attendance ever in 2007, Enlightenment will go to a new format in its effort to draw a minimum of 25 players or host its farewell performance in 2008. Manifest Destiny will join the program as two four-round events are held in three full days of gaming. Only one of the eight rounds will conflict on Friday evening—giving players a choice as to which event they want to play the extra round. Note that it will be possible, but more difficult, to win both events since each tournament allows players to drop one of four scores.
Manifest Destiny play will begin promptly at 9 AM Friday with rounds at 2 and 7 PM later in the day. The fourth and final round will be Saturday at 2:30 PM.
The Age of Renaissance action begins Friday night at 7 PM and continues with two more rounds on Saturday at 9 AM and 6:30 PM. A fourth round will be played Sunday morning. The winner for the weekend will be that player with the highest total for any three of the four rounds.
Only the Friday 7 PM slot conflicts and forces players to make a choice which of the two events they'll play for all four rounds.
Enlightenment uses a unique scoring system that keeps most players in contention for a prize throughout the weekend rather than being eliminated by a poor showing or relegated to the "losers' table". Every player scores points as a percentage of the winner's score. This provides a real incentive to play against the leader to prevent run-away victories. In subsequent rounds, players are grouped according to their finish in the previous game ... with all Round 1 winners paired in Round 2, all second-place players together, and so on. The winners compete with each other—earning a bonus point for each other table's winner in that round they best by posting a wider margin of victory. Slow play is discouraged by penalizing all scores in games that take more than five hours. This scoring mechanism has resulted in nearly all Renaissance games finishing in under five hours, with some ending in less than four.
Rhymia...
Great blog post, saw on...